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Front-end role descriptions for the day

The folks at Userfocus have added some new floaties to the pool of front-end role descriptions…

  • An Information Architect would ensure that: the master bedroom can fit a double bed, two side tables and a large wardrobe; the kitchen is next to the dining room; and the only bathroom is not in the garage.
  • An Interaction Designer would ensure that the cold water tap is always on the right, that the stairs have a hand rail and the light switches are on the correct side of the door.
  • A Visual Designer would choose the carpets, curtains and furniture so that they co-ordinate well, are in keeping with the character of the house and meet the home owner’s individual taste.
  • A Usability Engineer would ‘snag’ the house during development to identify the day-to-day problems that people will experience when they move in.
  • A User Experience Designer has overall responsibility for the design: leading and briefing all of those specialist roles, resolving the inevitable conflicts across these roles and generally ‘representing’ the home owner (not the builders) in the design process.

Source: The Monty Python Guide to User Experience Design

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10 Tips for George Lois

  1. The word comes first, then the visual.
  2. Think long. Write short.
  3. A trend is always a trap.
  4. A Big Idea can change world culture.
  5. Teamwork might work in building an Amish barn, but it can’t create a Big Idea.
  6. To create great work, here’s how you must spend your time: 1% inspiration, 9% perspiration, 90% justification.
  7. When you know a client is dead wrong about a marketing opportunity, create a brand name that blows his mind!
  8. Make your surroundings a metaphor for who you are.
  9. Research is the enemy of creativity–unless it’s your own “creative” research (heh-heh).
  10. Creating advertising that is icon rather than con depends on the deep belief that your message is more than the purchase of a product or service.

Source: FastCo Blog